Friday, May 11, 2012

He triggered the rear guns once more. A direct hit!

Car Wars
Car Wars, a photo by The Gonk on Flickr.
Today is the last day for Steve Jackon's phenomenal Ogre Designer's Edition Kickstarter. It currently at almost $900k-- or 20% of SJG's 2011 gross income. I'm tempted, although I've never played Ogre before. What I have played is Car Wars, though. Through the process of this kickstarter, Steve Jackson has promised to do a kickstarter for Car Wars in 2013. Pretty cool! The whole thing really got me itching for some Car Wars, with fond memories of creating taped together graph paper areas and running down pedestrians even up into college-- twenty years ago!-- so I headed over to e23 and bought the latest rules and a counter sheet. That's not quite a complete game-- you still need a turning key and dropped weapon counters, which can be grabbed here. I actually found a scan of the original pocket box counters and have been using them, which includes another necessity-- squishy pedestrian markers! That will do as I task my poor mother to root through whatever old stuff I have left at home to see if she can find my old pocket boxes.

Thursday, May 10, 2012

Check Your 6! Bombers!

063, a photo by The Gonk on Flickr.
Here are the photos from a recent Check Your Six! game by Bob Bryant. There aren't even all the B-17's he has, but they were a lot of them. The scenario was weighted a little more heavily to the Germans to try out some bomber simplification rules Bob had cooked up, and once those big gunned German fighters got in among the American bombers, it got real ugly real quick...

Wednesday, May 9, 2012

Stoumont Flames of War

Battle of Stoumont
Battle of Stoumont, a photo by The Gonk on Flickr.
I haven't been posting, but I haven't quite been idle, either, fortunately. Here are the photos of us trying out the 3rd edition Flames of War with the Battle of Stoumont scenario from WWPD. I personally didn't notice any huge change in 3rd edition. It's more of an evolution than a revolution, fortunately. And it's not like we play it enough to hit the weird edge cases which we're probably playing wrong anyway!